
return {
	["ct_smoke"] = {

		bitmapmuzzlesmoke1 = {
			ground             = true,
			air                = true,
			water              = true,
			class              = [[CBitmapMuzzleFlame]],
			count              = 1,
			underwater         = 1,
			properties = {
				colormap           = [[0.75 0.75 0.75 1	    0.75 0.75 0.75 0.9     0.75 0.75 0.75 0.8]], --Colour map progress from one to next. Colors in RGBA
				dir                = [[dir]],
				frontoffset        = 0,
				fronttexture       = [[]],
				length             = 15,
				sidetexture        = [[ct_cannon_tank]],
				size               = 10,
				sizegrowth         = 1,
				ttl                = 15,
			},
		},
	},
}
